Something goes missing…


We look at the monitor. Lights flicker dimly along the hall, and the glossy, freshly waxed tile twinkles. Look down. Now back up at the monitor. The lights continue to flicker, gently shining upon the floor, getting lost in the blue, threatening void.

looking down the starting hallway and seeing blue holes in the floor indicating tiles are missing
Unlit view of the hallway showing the blue void of space that is the default Unreal worldspace

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