The third update for Self-Checkout Unlimited, plus a reminder on our open VA call!


Dev Update

Self-Checkout Unlimited key visual

Welcome to the third dev update for AG’s latest game: Self-Checkout Unlimited! (If you haven’t seen SCU’s announcement post, make sure to check it out for details here!)

Right now, the team is busy getting everything together for our Kickstarter and demo, both of which we hope to launch at the end of February.

Hallway and store exterior ss

The lovely view of the sky is temporary, please don't get too attached.

3D modeling and level building continues! We’re hard at work nailing down our aesthetic to achieve the right feel–it’s a tricky change from the visual novel format, but we’re using a lot of reference pictures to help us out.

Item activation demonstration

Item activation/pickup demo

As you can see from the messages on the top left, item pickup and activation is now working. We’ve also started implementing animations, triggered events, and a lockbox puzzle interface.

SCU Voice Acting Call Open Until 2/6!

Self-Checkout Unlimited voice acting announcement

Auditions are still open for two VA roles in Self-Checkout Unlimited! The auditions will be open until Feb 6th, so make sure you get your audition in before then!

You can also submit an audition on BTVA or email your auditions under these guidelines.

If you have any VA friends, make sure to link them the audition page!

Questions or Comments?

Feel free to send in any SCU or AG-related questions! Our Ask Box is always open.

Thanks so much for all of your amazing support!